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aronegal

10
Posts
1
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14
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A member registered Jan 29, 2017

Recent community posts

Tried the demo!

There's a small bug: when A is pressed during the death it doesn't fire on new spawn. Easy to recreate, just hold the A all the time and die, and you'll see.

But also, is there a reason not to fire all the time? Will there be the levels where you have to be careful when you shoot and when you not? If no - I'd recommend just auto-fire without pressing any buttons.

Good luck!

Very elegant! I was working on something very similar) 

If you're planing to develop the game further, I'd recommend adding one more type of dot that must not touch inside the circle. Poisonous dot?)) It will deepen the gameplay, without adding extra controls and keeping it elegant like it is right now ;-)

In any case thank you for the game and a glimpse to your source code!

Nice! Already tried it! The trail length is a nice touch!

I have weird relationship with Pong since for me the "original" is the soviet arcade knock-off that had 5 modes. Only recently I tried the Atari version on original hardware and didn't like it.. But yours feels great!

This is great! A bit too hard hard, but great fun for 2 on a sunny day, so the screen looks good from any angle)

Few wishes, feel free to disregard ;-)

  • Manual as menu image playdate.setMenuImage - feels  kinda unnecessary to waste menu item on that, when it can be always there ;-)
  • Switch between tilt/d-pad controls from the menu playdate.menu:addOptionsMenuItem at any time 
  • Score with dithered (grey) line and smaller - less obtrusive
  • Single player mode? Squash-like, where you play against the wall with crank. Score chaser?

Thanks for the game!

Very clever UI !! Using the rotating line to select points feels very natural. I'd also suggest hiding the line when the crank is undisturbed for couple of seconds, not only after the point is moved.

There is even hidden Downwell secret there ;-)

Great! Thanks!

please please make the MacOS version i so wanna try it! <3